Hello all,
I have a Game object with a box collider, rigid object and xr grab interactable components, and it’s child posses a 3D mesh. When I grab the parent with the xr controller I can rotate and move it around. After releasing the object, it keeps the new transformation.
However, when I grab it again, it comes back to the original transformation. how can I avoid that behaviour? I tried using the “attach transformation” option in the XR grab interactable component, but when I grab the object a second time, then the object comes back to that specific transformation.
I dont see any more options in the editor to disable that behavior, so I assume I have to write the script. Am I right?
Any help is much appreciated.