XR Input not finding vive controllers

I’m trying to start a new project using Unity XR input and when I try to query for the InputDevices, somehow my vive controllers are not showing up in the results.

When I print the devices returned to the console, the only thing I get is this:
Device found with name ‘Vive DVT’ and role ‘Generic’

Headset tracking is working fine. I can see in the SteamVR status window that both the controllers are currently tracking. Have I forgotten a critical component here? Running Unity 2019.1.4.

Just downloaded the new 2019.2 release, made a new project, added the OpenVR package through the package manager and again queried for InputDevices and still only saw the Vive headset.

No one else having issues like this?

Hi Aaron,

I am able to see all devices in my test project (see attached image). Try out the InputDevices scene in this project: GitHub - Unity-Technologies/XRInputTests: Manual Input tests that are used by the Unity X-Reality Quality Assurance team to understand status across virtual reality and augmented reality platforms.. Let me know how that goes for you.

Cheers,
Jack

thanks! i actually already got it resolved via that project (and that particular scene). although still unclear on what I was doing wrong in the first place. anyways, the important thing is that its working now. thanks again.