As the title says, my game uses XR Interaction Toolkit to handle hand poke interaction with UI via XRUIInputModule.
All works as intended when the timescale is 1, but when I reduce the timescale below 1 during some gameplay, UI poke interaction stops working on VisionOS.
Same UI poke interaction works totally fine when the timescale is less than 1 in other OpenXR platforms having XR Plug-in provider set to OpenXR.
Unity Version: 2022.3.19
Packages Version:
“com.unity.xr.management”: “4.4.1”
“com.unity.xr.interaction.toolkit”: “2.5.2”
“com.unity.xr.hands”: “1.3.0”
“com.unity.xr.visionos”: “1.0.3”