XR Interaction Toolkit Vision OS 2.0, chirality / handedness support

I wrote some custom interactors for XR Interaction Toolkit 3.0.7, XR Hands 1.5.0, and Polyspatial 2.1.2
These interactors use a hand gesture reader that I wrote loosely based off Static Hand Gesture Component (Static Hand Gesture component | XR Hands | 1.5.0)

I know my custom scripts are good because they work fine on Quest. But I have a dependency to XRHandTrackingEvents, which requires handedness to be defined. Handedness or chirality doesn’t seem to be surfaced for Vision OS yet through either XRI or XRHands.

I believe Vision OS 2.0 already surfaces that property Chirality | Apple Developer Documentation

Is it already supported, or are there any near term plans to add support for surfacing chirality on Vision OS?

Could you clarify what exactly isn’t working on visionOS the same way as on Quest? Each XRHand you get from the XRHandSubsystem should have its handedness set, regardless of platform.

Hey thanks for replying. I went ahead and did some more testing on VisionOS and I’m getting the handedness working OK!.
I think I got confused with the default XRRig for Vision OS still having Primary and Secondary named GameObjects within it.