I wrote some custom interactors for XR Interaction Toolkit 3.0.7, XR Hands 1.5.0, and Polyspatial 2.1.2
These interactors use a hand gesture reader that I wrote loosely based off Static Hand Gesture Component (Static Hand Gesture component | XR Hands | 1.5.0)
I know my custom scripts are good because they work fine on Quest. But I have a dependency to XRHandTrackingEvents, which requires handedness to be defined. Handedness or chirality doesn’t seem to be surfaced for Vision OS yet through either XRI or XRHands.
I believe Vision OS 2.0 already surfaces that property Chirality | Apple Developer Documentation
Is it already supported, or are there any near term plans to add support for surfacing chirality on Vision OS?