XR Interactor Line Visual - Reticle points to the wrong direction.

Hello i got a XR reticle problem where it points to the wrong direction instead of always up on UI (Images to demonstrate).
I am using XR Interactor Line Visual (XRToolkit) and set the gameobject reticle.

it works find if the UI is in a certain rotation (0,0,0). but if you change the UI rotation it starts to rotate itself and not point to the direction UP (the top of the UI).

even if i am rotating the UI only in one axis but the direction of the reticle changes towards down.

Edit: i made my own script to handle the reticle, position and rotation.

Hey there, I’m having a similar issue. Did you find a solution to this?

Hi!

Have the same. Did anyone fix it?

Edit: Didn’t see your edit. Is there a way to do this without writing your own script? It just looks like a bug from Unity’s side.

This is a known issue and we’re working on a fix internally. Sorry about the inconvenience!