Hey All,
Is it possible to render directly to the compositor using Unity XR Management Package & URP (i.e Oculus OVR Overlay)? I thought I saw it mentioned in the roadmap/change log at some point but I don’t see it anymore.
Thanks,
Colton
After doing some more research this might be possible with URP new-ish camera stacking functionality, just need to see if its possible to bi-pass the time warping and push the UI frame directly to the HMD