[XR] Nothing drawed on left eye when Single pass and Post Processing are enabled

Hi All,
When I enabled Post processing(Bloom) with Single pass Multi-view,
Nothing observed on left eye but white screen is observed.
If I disabled Post processing or changed OpenXR Render Mode to Multi-pass,
I could observe every displays show right images.
This issue is observed on both Oculus Quest Pro and Qualcomm XR device.

Below are my project settings.

  • Unity 2022.3.2f1
  • OpenXR Plugin 1.7.0
  • Post Processing 3.2.2
  • Built-in(non URP) / Linear / GLES3
  • Qualcomm Snapdragon Spaces 0.14 + Qualcomm XR Device or
    Oculus XR Plugin 4.0.0 + Oculus Quest Pro.