XR Origin camera offset too high

On device, but not simulator, our camera is always too high (everything is drawing lower than it should be). I’ve tried matching the various settings (XR origin, tracked pose driver) on the Polyspatial and the immersive VR VisionOS samples, but nothing has worked so far.

I feel like this has to be something we are doing wrong, does anyone have any tips?

Might be this issue? Volume size on device not consistent with simulator - #4 by LW-Triband