XR Ray Interactor lagging behind

Im using the XR-Rig provided by Unity. (XR Origin(VR)).
It comes with these nice Ray-Interactor and Line-Renderer-Visuals.
But whenever the character moves, it seems, the Line is somewhat lagging behind.
This is especially apparent when i use snap rotation. (Like i do in the video).
(In the attached video, this is only visible sometimes. I assume because of the low recording framerate.)

Is there any way to get rid of this?

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Hmm I’ll look into this. Thanks for flagging it.

Did anything ever come of this? The problem is quite pronounced when you do something like have world space UI on a watch on the player’s hand while the player is moving. The XRRayInteractor is so far behind that the player has to stop moving in order to use his watch.