So I tried to use a capsule collider on my XR rig and I ran into an issue where the collider is offset from the player’s position due to real-world movement in the tracking space. I have tried to fix the issue by setting the rig’s position to the x and z location of the cameraGameObject, but it just caused me to accelerate in the direction I was facing and did not solve the issue. Is there any way to fix this problem?
Without seeing the project and having a better idea of what outcome you are looking for the only suggestion I can give is to parent it to the same object that contains the TrackedPoseDriver for the headset.
Move the capsule / character controller towards the camera, move the camera parent in and equal and opposite direction to remove the offset to prevent horse chasing the carrot…