Hi there
I’ve been trying to work out how to use the XR set of packages, and have run into this problem that I can’t seem to fix.
When using the roomscale XR Rig, my controllers aren’t being picked up. They ray interactor visual doesn’t even show up, and they don’t work with interactables.
I have tried following a few tutorials online, but they all just use the controllers that come with the XR Rig and it works for them.
I have tried doing a bit of googling, but no one seems to have the same problem.
I’ve been trying to figure this out for a few days, would appreciate it if anyone could help.
I am using the Oculus Quest 2 headset if that helps.
I’ve been trying to figure this out for a few days, would appreciate it if anyone could help.
I am using the Oculus Quest 2 headset if that helps.
Just got the same problem today.
There is a script called “Input Action Manager” that is needed for the scene to work. It will also need a reference to the input actions that can get with the sample “Default Input Actions”. Both XR controller will need a reference to their respective position and rotation input.
I don’t know if it a recent change or common knowledge, but it is ridiculous that it is not mentioned in any tutorials.
I only found it after searching through this project: GitHub - Unity-Technologies/XR-Interaction-Toolkit-Examples: This repository contains various examples to use with the XR Interaction Toolkit.
Hopefully, this fixes your issue as well @DoomGuy77 .
Hey, so I had the same issue with the Quest 2 and Oculus/Meta.
I could fix the controller tracking issue by setting Oculus to the main OpenXR handler. Before that it was SteamVR and that might have been the issue why only the headset got tracked!
Just go to your advanced settings in the Oculus app and the second setting should be a button to set “Oculus as default” for OpenXR.
I hope this helps anyone new to this question^^