I am designing a gramophone that when you put the disc on it starts playing and rotating the disk.
Both music play and rotation is triggered via Interactor Events. Player works fine. But the rotation doesn’t work. It correctly changes the bool to true (this works if the disc is not on placed on the socket) which logically shod rotate the disc, but nothing happens. Any ideas?
Hey @AliChi60
Are you trying to rotate the disk itself? It could be that the Socket Interactor is maintaining the Interactable rotation. You may try rotation the Socket Interactor (as a child GameObject) itself instead? Otherwise you may have to extend the Socket Interactor to allow for rotation along different axis.