XR Spatial Anchor Load Order

I’m using the building blocks which seems to save the creates Spatial Anchors in an order. But when I close the app and re-launch it and use the load function it doesn’t keep the correct order. Also… I’m trying to figure out how to remove that darned icon attached to the controller. I have it set up when I’m finished editing the point that left hand trigger will hide the button mapper, anchor controller and the anchor core so that no new anchors can be created however that darned icon is still there thanks to the anchor controller.

Recently i got it working by saving my own playerprefs and loading from those playerprefs the Guids which in the exact same way that the building blocks does it. somewhere between the pulling of the playerprefs and the creation of the actual anchor points it messes up that list of guids out of order.