XSI hard edges --> Unity?

Hi,

I’m working on car model and got interested in using it in a game. I have so far avoided pretty much all “fancy tricks” and stuck with having edge loops close each other where I want tighter bends. There are some places however, where so called hard edges would be really handy and save my model from evil triangles :smile:

Quick test with a cube showed that at least the hard edges exported ok, but is it safe to use them in a game model or will they cause some issues with texturing/shaders etc in Unity?

I have no idea how they are handled by XSI and Crosswalk when they get exported as FBX, but at least the exported object kept it shape.

Hard edges are perfectly fine to work with. Just make sure to uncheck “Calculate Normals” in Unity’s FBX importer in the Inspector.

Thanks! 8)