Hi,
I’m working on car model and got interested in using it in a game. I have so far avoided pretty much all “fancy tricks” and stuck with having edge loops close each other where I want tighter bends. There are some places however, where so called hard edges would be really handy and save my model from evil triangles
Quick test with a cube showed that at least the hard edges exported ok, but is it safe to use them in a game model or will they cause some issues with texturing/shaders etc in Unity?
I have no idea how they are handled by XSI and Crosswalk when they get exported as FBX, but at least the exported object kept it shape.