..:: XSI particles and UNITY ::..

Hy all.

Is there any way to import XSI particle system(s) into unity itself? Is it possible via unity scripts?

Thanks,

Be well

AFAIK, Unity is not capable of importing particles from any 3D package.

realy? even if particles are, let’s say, made in ICE, and exported as FBX?

not even scripting an exporter can’t help?

Be well

The biggest hurdle is getting FBX to support the features of a particle system. I don’t think FBX has support for parameters like the birth and death of particles, and Unity doesn’t import those parameters either.

It’s not impossible, but I think it would take some heavy lifting in the way of a custom importing and export format.

Kevin

why not just use particle sytem build in unity :wink:

what you can export from ICe eventually is the animation of your ice tree.

you wont get particle data but at least you can bake the motion of it , which i think will be easy to export because you end up with object with animation data and this fbx will export.

the major problem with exporting the particle system as fbx is that you require a bone per particle, because unity does not support mesh deformation animation, only bone animation