XWZ axes rotation

When i try to change the values of the rotation of an object, the object rotates normally but their XYZ axes don’t.why?

It would help if you were a bit more specific. I assume you mean that the number values you see in the Inspector for X Y and Z don’t change as you expect them to, this is because the complete rotation is a combination of 3 ranges and that there are multiple combinations of x, y, and z that will equal the same overall rotation.