I am currently looking to obtain multiple coordinates for a number of points on basic character on the screen. The points in particular would be shoulders, elbows hands etc.
I am currently obtaining xy coordinates, of what i believe to the hips, with the following:
objectPos = Camera.main.WorldToScreenPoint(transform.position);
where objectPos
is defined by:
Vector3 objectPos;
and transform
is the character in question.
Many Thanks