Look at where my mouse has to be in order for it to hover on the button. (the button becomes green when the mouse hovers on it).
Only the y of the mouse position is inverted, the x is fine.
Is this a bug or am I misunderstanding something?
Keep in mind that in windows builds I encounter no problems.
This only occurs when the Event System uses the new input system module and that I’m using WebGL.
Mouse position.y is inverted with this module:
Using the standalone system works flawlessly: