y mouse position is inverted in WebGL with new input system!

Look at where my mouse has to be in order for it to hover on the button. (the button becomes green when the mouse hovers on it).
Only the y of the mouse position is inverted, the x is fine.
Is this a bug or am I misunderstanding something?

Keep in mind that in windows builds I encounter no problems.
This only occurs when the Event System uses the new input system module and that I’m using WebGL.

Mouse position.y is inverted with this module:
5263964--526655--upload_2019-12-9_22-44-7.png

Using the standalone system works flawlessly:
5263964--526658--upload_2019-12-9_22-44-52.png

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No one else has this issue?

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Hi feastSC2. Im having this issue too.