YACHT CABIN

Hello
I am very new to Unity and using Oculus Rift.
I am trying to view a proposed yacht cabin in VR.
I have created the cabin in Inventor.
Is there any recommended tutorials for something similar please ?
I don’t want to create a game , just a “walk through”
Thanks
Andrew

Hi,

to get vr working,
check oculus getting started with unity, https://developer.oculus.com/documentation/unity/latest/

to get model into unity,
can test how it looks if you directly export into .obj from inventor,
unity supports these formats Unity - Manual: Model file formats

but most likely you would need to prepare the model in external 3d software, like 3ds max, maya or blender.

then there’s also external tools like these to help on this process (cad > unity)
https://www.pixyz-software.com/

if your inventor mesh is really high poly and has many small parts, internal parts to be removed, you might need to optimize it first. (can use Inventors own shrink wrap to do that)

unity youtube channel has few CAD, AEC related videos,

This seems like an increasingly common need. Surely there’s something off-the-shelf that allows one to easily throw a model into VR and walk around in it, without any programming at all. But if so, I don’t know what it is.

Perhaps this is a good opportunity for somebody.

1 Like

oh yes, pretty i’ve seen some ready made viewers for that… cant remember any names though.

Thanks very much for the help, will have a look at all of that.
Much appreciated.

There is an open source project in development to add VR support to Blender.

https://www.marui-plugin.com/blender-xr/
https://github.com/MARUI-PlugIn/BlenderXR

There is a paid project on Steam.

https://store.steampowered.com/app/891420/VR_Model_Viewer/

thanks everyone , great info , very helpful.
the blenderXR, steam model viewer and pixyz are great tools.
regarding importing from inventor ,
I used .OBJ file and this seems to work.
another question , when importing the inventor .OBJ file , how is the model placed in Unity to a certain point ?
or do you import and then locate the model after ?

do you mean within the scene?

  • if you drop the model from project window into scene, it goes roughly to that dropped position,
  • if you drop into hierarchy window, it goes to 0,0,0 (well pivot would be there at least, model could be anywhere, if it didnt had pivot point at the mesh)