YALM HELP!

Hello! I’ve been stuck with a problem for two weeks now. I need to obtain the “YAML” of a GameObject that I have a reference to in a MonoBehaviour script and save it to a string. I want to avoid using Resources, Addressables, and AssetBundles, as well as the UnityEditor library.

Here’s an example:

so yalm is a different script in your object?