Yay, another Madness Sale!

This one is looking like a real grab bag.

So what’s worth getting?

What are you going to get?

This is what I’m looking at:
-Stylized Nature Pack $25
-A* Pathfinding Project $40 (but the price still seems a little steep)
-Universal Game Sounds $44.55
-Universal Fighting Engine $149 (but I would never get around to using it)
-Uframe MVVM $45 (but I just-just bought playmaker)

Hm.

Not sure.

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FastPool
Anti Cheat Kit

Anti Cheat Kit for sure.
Probably the Universal Game Sounds.

Still thinking about:
Gamestrap UI, looks cool.
Intelligent Traffic System for a large future future project.

If I didn’t already have A* Pathfinding Project, I would’ve gotten that one too.

I am thinking of getting Final IK, but I don’t think I’ll ever have a use for the other assets.

I have been using Gamestrap for a while and I think it’s a really good product.

Final ik is the best of the bunch for me.

There is a tendency with the specials (at least my perception) to reduce assets that will soon be included in unity natively. It happened with the ui toolkits. Now we see the ssrr assets (planned with 5.3) and director assets (planned with 5.4) on the sales. I will probably not invest in these. Luckily i already own cinema director which is really great but i think its fate will be the same as ngui.

Hence the name “Madness Sale”.

FinalIK, finally in sale lol. It is sure worth of full price, but being Asset store junkie, my credit card is always crying :smile:

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I just use madness sales for extra licenses I might or might not need. What? It’s legit :slight_smile:

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Curious - what’s the fate of NGUI? To still be the top-selling plugin (or possibly #2 behind Playmaker) on the whole store, even after uGUI has been released a very long time? We can all only hope for that fate.

There is a blog entry by the ngui dev stating the number of licenses went down dramatically with the appearance of ugui. And as a former ngui super-enthusiast myself i fully understand that. Never used it again.

Ok. That may be so, but they’re still the #2 asset by popularity. He’s still making tons of money off of it. We use uGUI on our new game, and TextMeshPro. No more NGUI for us either :slight_smile:

Are the rankings reset after a period of time? Or is it taking into account sales from the beginning? It may simply have so many past sales that it isn’t disappearing regardless of the current sales.

No, that’s not how it works. They reset every month, max. The exact algorithm isn’t “known” but I pretty much know based on looking at the page a whole lot and comparing our sales numbers under various circumstances of zero sales vs hundreds.

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Hmmm, you say it’s good. But to asset sellers who aren’t on sale it’s going to be a slow month. But on the other hand I could look for some bargains.

Thinking about Cinema Suite but all I really want to use is Cinema Director, which is the same price as the whole suite right now. The rest of the suite will most likely go unused.

As far as uGUI and NGUI, I’ve got NGUI totally running through my whole game and haven’t even had a chance to play with uGUI yet.

Final IK and Dynamic Bone are both awesome for anyone considering picking them up. Very useful.

Same here. It’s about the only thing I could really use that I can also afford.

I’m an NGUI user as well, and I’ve recently tried out some of the uGUI tutorials/videos and said to myself, “This looks and feels very familiar…”*

  • I’m aware that Mike Lyashenko consulted for UT for a few months for uGUI and I’m pretty sure he knew he was selling his soul.
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Yes, but think of the resume entry he got in exchange for it…

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For people who’ve used both… How does A* Pathfinding Project Pro compare to Apex Path?

I’ve owned Apex Path for over a year now but still haven’t used it yet. Coming up on a project where that may change. With A* Pathfinding Project Pro on sale should I pick that up to use instead? Are they both pretty much comparable? Any reason to use one over the other?