On Unity 2021.3.3f1, windows 10. The following error happened when I tried to build to Windows.
Tried the following, and still the same error persists:
- restart computer
- reimport all asset
- deleting Bee folder
- deleting entire Library
- deleting entire project, refetched from remote
- checked that all win security updates are installed
- close off all anti-virus software
Building a blank project works fine, though.
Please help! This is stalling us from releasing our product. We were able build before and I do not know since when this starts to show up. There is no way for us to debug as the error message is entirely a black box.
Internal build system error. BuildProgram exited with code -2147024809.
Old commandline for Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/iq99_le_CodeGen.obj:
/Oi /FI"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\libil2cpp\pch\pch-c.h"
/Yu"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\libil2cpp\pch\pch-c.h"
/Fp"Library\Bee\artifacts\WinPlayerBuildProgram\u1oik\pch-c-18064695676769142460.pch" /D_WIN64 /D_AMD64_ /FC
"D:\MyFiles\Projects\Unity_Projects\THYG\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\UnityEngine.VideoModule_CodeGen.c" /MT /c /bigobj /utf-8
/cgthreads2 /Ox /Gw /Zo /Oy- /d2ssa-cse- /TC /EHs /GR- /Gy /nologo /GF /Z7 /GS- /W3 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200
/wd4834 /wd4722 /DUNICODE /D_UNICODE /D_SECURE_SCL=0 /D_ITERATOR_DEBUG_LEVEL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DWIN32
/DWINDOWS /D_WINDOWS /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /DBASELIB_USE_DYNAMICLIBRARY=1 /DIL2CPP_MONO_DEBUGGER_DISABLED /DRUNTIME_IL2CPP
/DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DHAVE_BDWGC_GC /DWINDOWS_SDK_BUILD_VERSION=19041 /DNDEBUG /D_CRT_SECURE_NO_DEPRECATE
/D_SCL_SECURE_NO_DEPRECATE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /DNOMINMAX /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /I"."
/I"D:\MyFiles\Projects\Unity_Projects\THYG\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp"
/I"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\libil2cpp\pch" /I"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\libil2cpp"
/I"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\external\baselib\Include"
/I"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"D:\Programs\VS2022\VC\Tools\MSVC\14.32.31326\include"
/I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um"
/I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt"
/I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\cppwinrt" /Fo"Library\Bee\artifacts\WinPlayerBuildProgram\u1oik\iq99_le_CodeGen.obj"
/D_HAS_AUTO_PTR_ETC=1 /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /D_SILENCE_ALL_CXX20_DEPRECATION_WARNINGS /Zc:__cplusplus /std:c++17
New commandline for Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/iq99_le_CodeGen.obj:
/Oi /FI"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\libil2cpp\pch\pch-c.h"
/Yu"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\libil2cpp\pch\pch-c.h"
/Fp"Library\Bee\artifacts\WinPlayerBuildProgram\u1oik\pch-c-18064695676769142460.pch" /D_WIN64 /D_AMD64_ /FC
"D:\MyFiles\Projects\Unity_Projects\THYG\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\UnityEngine.UIElementsModule_CodeGen.c" /MT /c /bigobj
/utf-8 /cgthreads2 /Ox /Gw /Zo /Oy- /d2ssa-cse- /TC /EHs /GR- /Gy /nologo /GF /Z7 /GS- /W3 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996
/wd4200 /wd4834 /wd4722 /DUNICODE /D_UNICODE /D_SECURE_SCL=0 /D_ITERATOR_DEBUG_LEVEL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP
/DWIN32 /DWINDOWS /D_WINDOWS /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /DBASELIB_USE_DYNAMICLIBRARY=1 /DIL2CPP_MONO_DEBUGGER_DISABLED /DRUNTIME_IL2CPP
/DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DHAVE_BDWGC_GC /DWINDOWS_SDK_BUILD_VERSION=19041 /DNDEBUG /D_CRT_SECURE_NO_DEPRECATE
/D_SCL_SECURE_NO_DEPRECATE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /DNOMINMAX /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /I"."
/I"D:\MyFiles\Projects\Unity_Projects\THYG\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp"
/I"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\libil2cpp\pch" /I"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\libil2cpp"
/I"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\external\baselib\Include"
/I"D:\Programs\UnityEditor\2021.3.3f1\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"D:\Programs\VS2022\VC\Tools\MSVC\14.32.31326\include"
/I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um"
/I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt"
/I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\cppwinrt" /Fo"Library\Bee\artifacts\WinPlayerBuildProgram\u1oik\iq99_le_CodeGen.obj"
/D_HAS_AUTO_PTR_ETC=1 /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /D_SILENCE_ALL_CXX20_DEPRECATION_WARNINGS /Zc:__cplusplus /std:c++17
System.ArgumentException: AddAction invocation conflicts with earlier invocation for "Library\Bee\artifacts\WinPlayerBuildProgram\u1oik\iq99_le_CodeGen.obj": commandLineArguments differ
Previous AddAction was here:
<stack trace disabled - set BEE_DEBUG to '1' to trace the source of a conflict>
at Bee.Core.Backend.<>c__DisplayClass36_0.<AddAction>b__2(String msg)
at Bee.Core.Backend.AddAction(String actionName, NPath[] targetFiles, NPath[] inputs, String executableStringFor, String[] commandLineArguments, Boolean supportResponseFile, Dictionary`2 environmentVariables, NPath[] rspAndBatchFiles, Boolean allowUnexpectedOutput, Boolean allowUnwrittenOutputFiles, Boolean banContentDigestForInputs, String[] allowedOutputSubstrings, NPath[] unavoidableOutputs, NPath[] targetDirectories, String[] sharedResources, Nullable`1 deleteOutputsBeforeRun, NPath[] filesThatMightBeIncluded, CachingMode cachingMode, NPath[] cachingInputIgnoreList, NPath profilerOutput, String responseFileSeparator)
at Bee.NativeProgramSupport.CLikeCompiler.SetupInvocation(NPath objectFile, CLikeCompilationUnitInstruction cLikeCompilationUnitInstruction)
at Bee.NativeProgramSupport.CLikeCompilationUnitInstruction.AddActionFor(NPath objectFile)
at Bee.NativeProgramSupport.NativeProgram.SetupObjectFilesAndSetupBuiltNativeProgram(String outputFilenameWithoutExtension, NativeProgramConfiguration config, NativeProgramFormat format, ArtifactLocationPolicy artifactLocationPolicy, ObjectFileProductionInstructions[] allUnits, NPath[] additionalObjectFiles, ILibrary[] libraries, NPath[] knownHeaders)
at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[] objectFileProducers)
at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[] objectFileProducers)
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupIl2CppBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()
at WinPlayerBuildProgram.WinPlayerBuildProgram.SetupPlayerBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
at PlayerBuildProgramTypeWrapper.Run(String[] args)
at Program.Main(String[] args)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)