I’m working on a P2P netowrking template, based largely on the Networking sample code.
When I run my code though, connecting clients can only see game servers if the server’s RegisterHost elements “gameName” and “comment” are exactly the same text.
Anyone have any idea what sort of bonehead miracle I’ve pulled off here?
Thanks for the reply though! I’m thinking if I can’t figure it out soon, maybe I’ll just post a project ZIP. But I’d hate to burden anyone with that just that.