Yet Another Realtime Shadows question :-)

Hello.

I’m working on a mobile project where shadows are really really important.

I’m trying to understand whether its possible to use realtime shadows with Unity on Android - it says in the manual that if a device doesn’t support GL_OES_depth_texture then shadows don’t work. But its also listed as a ‘feature’ in Unity Pro 4 + Android 4 - so i’m assuming it works on some device somewhere

I’ve bought and played with the Shadow Volumes Toolkit, which does most of what i need - but i can only get it to work on a Nexus 7. When I try with any other device, i get a blank screen… so it doesn’t seem like that’s the answer.

There are a few posts around suggesting that its just not possible… is it hypothetically possible, but in reality impossible?

Or, am I being a helpless newbie barking up the wrong tree(s)?

Cheers!

-henry

Sorry for the 4 week necro but I’d also like to know the answer to this, I’ve sent in a ticket about this but no reply yet :frowning:

"GL_OES_depth_texture support. Most notably, Tegra-based Android devices do not have it, so shadows are not supported there. "

Are you trying it on non-tegra devices?

No I’m using an ARM Mali T6xx