Hi my script is as follows:
var SpeedBoostDuration : int;
var SpeedIncrease : int;
function OnTriggerEnter (collisionInfo : Collider){
// If Player Collides with State Blue barrier gets destroyed
if (collisionInfo.gameObject.tag == “Player” && CharacterScript.PlayerState == 1)
{
SpeedIncreaseTemp(SpeedIncrease);
Destroy(gameObject);
}
}
// function for giving player a boost
function SpeedIncreaseTemp(SpeedIncrease){
MoveLevelScript.speed += SpeedIncrease;
yield WaitForSeconds (1);
MoveLevelScript.speed -= SpeedIncrease;
}
I want to have a speed increase just for 1 second. The speed increase works however it is permanent and does not decrease after a second. Can anyone tell me what I did wrong