Hello everyone.
I’ve create a ‘yield WaitForSeconds()’ and I want a message to change after specific seconds. My problem is that in the first ‘yield WaitForSeconds()’ I set the seconds to 2 for example, and on the second ‘yield WaitForSeconds()’ I set the seconds to 1. The problem is that it only reads the first ‘yield WaitForSeconds()’ and then it skips it all. Here is my code, please help me 
function second_textGUI(){
first_text_message = "(Sshhh!!)";
yield WaitForSeconds(3);
first_text_message = "(Hmm.. who is he?)";
yield WaitForSeconds(2);
first_text_message = "(He might be the murderer!!!)";
yield WaitForSeconds(3);
first_text_message = "";
second_en = false;
}
Any help is appriciated 
Edit: Is there any other way similar to yield WaitForSeconds()
?
Hey man I remember having the same issue a while back. In the end I just made a work around that ended up looking like this
var firstWait : boolean = true;
var secondWait : boolean = false;
function second_textGUI()
{
if(firstWait == true)
{
first_text_message = "(Sshhh!!)";
yield WaitForSeconds(3);
first_text_message = "(Hmm.. who is he?)";
firstWait = false;
}
if(firstWait == false && secondWait == true)
{
yield WaitForSeconds(2);
first_text_message = "(He might be the murderer!!!)";
secondWait = false;
}
if(secondWait == false)
{
yield WaitForSeconds(3);
first_text_message = "";
second_en = false;
//firstWait = true; undo these comments if you want it to loop
//secondWait = true;
}
}
I think the problem here is the fact that it doesn’t seem that you are updating the GUIText’s text. =0
I would go about that like this:
var GUITextMessages = GUIText;
function second_textGUI()
{
GUITextMessages.text = "(Sshhh!!)".ToString();
yield WaitForSeconds(3);
GUITextMessages.text = "(Hmm.. who is he?)".ToString();
yield WaitForSeconds(2);
GUITextMessages.text = "(He might be the murderer!!!)".ToString();
yield WaitForSeconds(3);
GUITextMessages.text = "".ToString();
second_en = false;
}
It may not work because I don’t usually work with GUI stuffs, so be prepared for errors! XD