where would i place the wait for seconds ion this script so that only 1 bullit fires per second?
var OnCollideExplode : Transform;
var shootForce:float;
function Update()
{
if(Input.GetButtonDown("Throw"))
{
var instanceBullet=Instantiate(OnCollideExplode, transform.position, Quaternion.identity);
instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
}
}