In one of my scripts I want to load a model when the unity 3d player starts. For that I am using assetbundle but I am getting
Failed to load asset bundle UnityEngine.WWW:get_assetBundle()$:MoveNext()
I am using following code to load it
function Start () {
var www = new WWW ("path of fbx file on server");
yield www;
}
Am i missing something?