Hello, I’m using the Unity Yolov8 example on Hugging Face Found Here to create a real-time mobile object recognition application, this was a great starting point.
I connected a video of my own to the project to test it out, and it seems that Sentis recognition is really resource intensive. I added an FPS checker just to see how hard the lag was hitting (it looked like a slide show on my phone), and it goes down form ~121FPS to 27FPS in the editor, and down from 60 FPS (capped) to anywhere from 1-3FPS.
Am I using the project wrong? The only changes I made were substitute the video that was there for my own, add the yolov8n asset to the Resources folder, then link it via Resources.Load. Is there a better way to get object recognition running on mobile?
Let me know if there’s anything I can provide to make this easier, thank you so much for all your help!