You can't upload big apk on Google Play

I’m new to Unity and I’ve done the tutorials that come with the program.
I found a tutorial that is online to create a game called Boat Attack.
Everything has gone well until on Google Play to be able to upload both the apk and the aab, it does not let them pass of a certain amount.
I’ve heard of splitting the apk. Also the option to create an obb, but I don’t know how they are done.
Thanks in advance.

Yeah I ran into that problem, luckily I could optimize bellow the 150 megabyte threshold for abb.

Short answer for you, if your game is above 150 megabyte, there is no short solution for you, you will have to structure your game so you can load your asset while you play (like while you play the first level, you download the asset of the next level) or download everything during the first opening of your game (look at Mario Run or Heartstone if you want an example).

On IOS, the bar is at 4 gigabyte, but they will warn user to use a wifi connection if your game is above 100 mb. I don’t know why google have put that barrier, but it is what it is.

I understand the short answer, but I think creating several apk could fix the problem.
I’ve also seen that you can create an obb file with the aab to occupy less.
Could you explain to me how it’s done?
Translated by Tradukka.com

I know that google suggest two method for size over 150 mb , but I do not know how to implement it since I didn’t need it. That being said, it doesn’t seem easy so you will have to dig for information on how to do it yourself (or hope somebody else than me answer).

Methods are :
Play Feature Delivery (Overview of Play Feature Delivery  |  Android Developers)
Play Asset Delivery(Android Developers)

Probably sure you seen it, but the second one is akin to what I suggested. The only difference is taht the large asset files are hosted on google server instead of having to host it yourself on a custom server. From the warning on the google play website, those are the only options for game larger than 150 mb available past mid 2021 (About Android App Bundles  |  Android Developers)

Oh here is the page to implement Play Asset Delivery for Unity : Integrate asset delivery (Unity)  |  Android Developers

Ok, le agradezco su tiempo y ayuda. Lo voy a mirar para tratar de implementarlo.

Ok ! I also saw that the limit for the Play Asset Delivery is 2 Gigabyte (2000 mb), so you still have to to worry about that. I used a translator, I don’t know spanish.

No, con 2 gigas ya no hay prroblemas.