You ever have a collider stop accepting raycasts?

I’ve got a function that depends on a ray hitting a capsule collider. But sometimes, in the game, it stops working, almost completely. I logged what the ray was intersecting with, when this happened, and it passed right through the capsule almost every time. Any clue what could be going on?

Do you use RaycastAll? I’ve trouble with this one. RaycastHit Array seems to be unpredictable with its order, seems to be related to camera rotation.

You might want to see my post or dcp468

http://forum.unity3d.com/viewtopic.php?t=52246&highlight=raycastall

http://forum.unity3d.com/viewtopic.php?t=52551&highlight=raycastall

No.

I don’t know what to do. It’s really time-consuming to reproduce it, because it works perfectly most of the time, so I don’t know how to offer a bug to UT about it. But as soon as it breaks, it stays broke.