you should not use addressables if your project cares about...

  1. patch size
  2. assetbundles build time
    because addressables provides Non-Recursive Dependency Calculation to solve the problem, but this feature have fatal bug [IN-12086] Non-Recursive Dependency Calculation causes incremental build working incorrectly , and even if unity fix it, this feature may have other bugs

may be the addressables dev team can provide a way to replace scriptable build pipeline with native assetbundle build pipeline, we can still use the addressables.loadasync apis, a safe mode for us

thanks

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You took the words right out of my mouth!