When I write a simple raytraing shader and play,the unity has the error:"You system is not support ray tracing.Please check your graphic API is Windows 10."The value of SystemInfo.supportsRayTracing is false.However,my operating system is Window 10,and my graphic card is GTX 960,Direct3D DDI is 12,Driver model is WDDM 2.1.So it does support D3D12.What causes unsupport D3D12 error in unity?
The GTX 960 does not support ray tracing. You need a RTX for hardware accelerated ray tracing or a series 1000 (GTX 1050, 1060, 1070, 1080) for emulated ray tracing.
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Thanks!Well,it seems to be really expensive to studying real-time raytracing.