Your experience with AdMob register AppID?

Hi guys,

I have been asked by a client to include AdMob in an app we’re developing. I’m just wondering how this would work and what is your experience with it?

They want code to register the download, but I don’t see how technically this works. If someone clicks an ad somewhere and links through to iTunes where they download the App, how does the code in the App know where about the user who clicked the ad?

Also would something like Prime31’s AdMob plugin do this job using the registerwithAdMob (AppID) function?

Thanks,

You get a code from creating a “site” on admob. The “site” is simply a category for your game. You put the number in the required admob field in your game, and then enable the ads in admob on the program side (if you are doing admob manually) and enable it on the web in admob control panel, online.

Definately use prime’s plugin since otherwise you’ll need to spend hours in objective c and xcode hacking it in yourself using the admob sdk or adwhirl sdk. The adwhirl one from prime seems to support a lot more than just admob, so probably your best bet as it will even support iad if you let it.

Admob has nothing to do with itunes or apple or anything. It simply uses a web based protocol to send adverts to the game. The game sends back limited data about who looked at the ad, plus the “id” of the app which you supplied to them with that number.

You get paid for views and for clicks in different measures.

note: don’t get confused with apple and admob.

Admob’s appID is nothing to do with apple at all.

Admob’s appID is an id they generate, that you include in your game, so the game tells admob who sent the ads.

If you get prime’s stuff, just pass admobs appID (they supply it when you create a new category for your game on their site).

Thanks Hippocoder,