We are working on a 2D action-adventure game with an emphasis on “adventure” . The game involves a superhero protagonist. The abilities of our superhero are still open, we are looking for the right ones.
The main challenge for us is to come up with the right abilities, so we can have high-quality puzzles.
Do you have any ideas about some puzzles that can be solved by some superhero abilities?
What if your character’s super power was to give temporary super powers to other people or things? You would need to have them accomplish your tasks for you. Might be some depth there-- I think the most interesting powers are the ones that are useful in an indirect sense.
I somehow didn’t even make the connection to Lemmings, but that’s a reasonable comparison. I propose that the player could also give powers to interactable objects for interesting effects/shenanigans. I also assume that the player character is controllable in the level, which would be somewhat different, but maybe that’s incorrect.
Our superhero is a particularly stupid one. We don’t want our superhero to figure out about complex logic in the game, instead, our superhero will solve problems in very unexpected and rather simple ways. As an example, instead of crafting a ladder to climb a wall, he would shorten the wall by punching some rows of bricks and jump over it!
After solving each puzzle, the player must say: “Haha, that was hilarious” . The player should look for stupid and silly ways to solve puzzles, we’d like this to be the general feel of the game. We would still need some consistency and logic in our silly puzzles, so the player can make sense out of it. That might be one of the main challenges for us.
We considered lots of abilities and currently we decided to limit the abilities of our superhero to flying and punching. The main puzzles will be boss fights where our superhero must defeat giant robots by solving some sort of puzzles, there will be some hand-eye coordination challenges in the game, but nothing like health bars and fighting.
I’m looking forward to know your ideas and comments, also examples from other games can be helpful.
I love it. Maybe forego the punching for a flying cranium smash. Gameplay can become something like tetris, in which you stupidly smash your way through obstacles while trying to manage the destruction to open up new paths. Maybe the stupid hero controls something like a catapult object, like angry birds, and you have to master trajectory and power to destroy the right amount of stuff but not too much, but it is all done in real time with some control while in flight.
After solving particularly challenging puzzles, Blockhead Man will giggle like an oaf and pass out for a time. And a temporary boost you can get is a football helmet that gives like thirty seconds of nonstop cranial destruction power.
Okay.
Check out a cool super hero game, made by Platinum games called Wonderful 101. You might get, lots of cool ideas from that game.
You could also check out, Viewtiful Joe too**.**
Watch some playthroughs of it, or play the game. It’s alot of fun.