Your thoughts on level design for ios?

Hi guys, I recently got back to Unity after much time. I really never got into using it efficiently so I am starting back at the beginning. My goal is to make an IOS based game, maybe android and pc later on, just to help me get into the program.

The game is simple. You are a robot or mech, whatever you call it, you run around and shoot other enemy robots. collect scrap and level up your mech. itll have low reesolution textures and a simple UI. I dont program but Ill be looking into some free codes If i cant get a handle on the programming. Only using low res textures so i can keep the file size fair and give more attention to the effects and animations without sacrificing much fps.

My dilemma. I have used Blender 3D since 08 or something of that time period, so I have some knowledge using it. Is it possible to fully model, rig, animate and texture an asset in blender and import it to unity? Should levels be designed in unity or an outside program? just wondering what your take is on this.

Thanks!

Yes, but for texturing you should rather use something like Substance Painter. Or if you need it to be free try the legacy DDO version from Quixel, it’s free but needs Photoshop. Photoshop is close to a must-have if you want to do anything art-related imho. Affinity Photo might shape up to be a worthy competitor, but it’s still in beta on windows.
You’ll use blender to create individual models and you’ll use unity to place those models in your scenes to build your “levels”. You should start going through the beginner tutorials here, it will save you a lot of time and answer most of your questions:

If you can handle Blender, a bit of C# coding shouldn’t scare you. Following the tutorials and maybe a general book on C#, I’m sure you’ll figure it out.

And for mech game references check out Brigador and Hybrid Wars on steam.

P.S.: this kind of question might have been better suited for the “Getting started” section of the forum. Check out this post regarding what belongs in the game design section:
https://forum.unity3d.com/threads/what-belongs-in-this-forum.275282/
Understanding clearly what game design means is critical for your success, imho.

2 Likes

Much appreciated Martin. I have been browsing some tutorials to see what comes first in this game. Im writing stuff down for now to get an idea on paper. concepts etc. The textures I was thinking i would hand draw, i was going for a cel shaded look but without using an actual shader. maybe a line of code could outline the texture edges giving it a slight toon look. I checked out Substance Painter, Its amazing. Didnt know a program like that existed. Thank you for the insight! The photoshop program I currently have installed is called Gimp. If hand drawing textures proves to tedious i might try the features on Gimp and see what I can come up with.

1 Like