Your workflow for creating top-down art?

I’m having a bit of trouble deciding on a workflow for creating top down levels in pixel art. I first tried making everything in Photoshop and then importing it to Unity, but it was really a problem with layering (walking behind things) and collisions. Now I’m trying the tilemap system, but I’m not sure it’s the best way here either.

Could you detail your workflow for top down? Do you use tilemaps or something else? Also, some time-lapse video footage would really help me.

I don’t see why this should be a problem.

Maybe you didn’t change the Order in Layer of each sprite renderer?

If your “Player” has a higher “Order in Layer” value it will be rendered in front of the other elements.

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