Hello!
I have to make an analogic odometer.
Yesterday all worked right, but now I don’t know what’s the problem.
I didn’t changed anything.
I draw the analogic cluster odometer using an script like:
GUI.DrawTexture(Rect(Screen.width-250,Screen.height-250,200,200), ceas, ScaleMode.StretchToFill, true, 10.0f)
And other script for rotating the needle:
var speedNeedle : Texture2D;
var angle : float = 0;
var size : Vector2 = new Vector2(128, 128);
var pos : Vector2 = new Vector2(0, 0);
var rect : Rect;
var pivot : Vector2;
function Start () {
UpdateSettings();
}
function UpdateSettings() {
pos = new Vector2(transform.localPosition.x, transform.localPosition.y);
rect = new Rect(Screen.width - 165, Screen.height - 225, size.x, size.y);
pivot = new Vector2(rect.xMin + rect.width * 0.5f, rect.yMin + rect.height * 0.5f);
}
function OnGUI(){
GUIUtility.RotateAroundPivot(angle, pivot);
GUI.DrawTexture(rect, speedNeedle);
}
Today i seen the needle is under odometer.
What can I do?
Thanks!