Z Axis Scaling

I’m a little confused about how to scale objects using the Z Axis, it could be a button i’ve pressed and not realized as i’m still very new to unity but for example, i have a cube that i’ve scaled to X 4, Y 1 and Z is 0.02222222, is the 0.02222222 normal or have i done something?

So if someone could explain how it works that’d be great :slight_smile:

You can set the scale for each axis to be anything you like. I would guess you must have set the Z to that value in the inspector somehow, unless you have reason to think otherwise.