Z-Fight between GUITexture and GUIText.

Hi guys!, is it possible to prevent the ZFight between a GUIText and a GUITexture component attached to the same GO?, would be best to separate them? would it solve the problem?.

Checkout what I’m talking about

http://cl.ly/3A0Y2s331u232c133g0x

You can either use different shaders or move them to different Game Objects with different transform.position.z’s. The shaders can either use different queues, or offset the depth.