Hi guys!, is it possible to prevent the ZFight between a GUIText and a GUITexture component attached to the same GO?, would be best to separate them? would it solve the problem?.
Checkout what I’m talking about
Hi guys!, is it possible to prevent the ZFight between a GUIText and a GUITexture component attached to the same GO?, would be best to separate them? would it solve the problem?.
Checkout what I’m talking about
You can either use different shaders or move them to different Game Objects with different transform.position.z’s. The shaders can either use different queues, or offset the depth.