z-fighting on mobile

I have a window decal over a building mesh.

Nothing wrong on PC, but when compiled to mobile, there is bad z-fighting.

The decal is a Standard cutout shader. The building mesh is a custom shader

I forced the mobile version to use 24 bit depth by the way, and tried the ultra setting in qualities.

What other setting could I be missing to adjust?

This is a VR project does that matter?

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Have you tried changing the values for the camera clipping plane, or the rendering priority by editing the shaders Offset, or ZTest?

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