Z fighting Planes when being moved during an animation

Hi all, so I’ve been using the animation within Unity to basically move 2D textures on planes about the screen. Whenever I move a plane it always disappears behind the background texture I have, even though they are set at at least 2 units away from each other on the Z and it retains that distance in the animation window.

This is due to batching. Please ask a question next time.