Hi !
I don’t know if my problem is easy to fix or if its not possible to fix.
I have 2 planes that are at the same Y, but i would like that one of them be always on top.
By alway on top i mean that i want the texture to be rendered over the first one.
I googled that and i found that maybe Shader - Pass {Offset} would help me. (I am probably wrong).
I tried to add that line in my shader
So in the Subshader category…
Pass {
Offset -1, -1
}
It seems to work because there is no Z fighting anymore, but my texture is now black…
And it does not render the texture(bitmap) anymore.
I am sorry, i am noob with shaders.
Do you have any ideas ?
Or is there any shader that let you choose the depth level ?
Thanks !
Regard.