Z fighting? / Terrain Seam Issue

Spent the past 5 or 6 hours reading up on solutions for this, starting to think the force isn’t strong with my google search / unity search skills. Found plenty of threads, but the answers provided didn’t work.

I have tried:

  1. Near Clip / Far Clip Adjustments
  2. -.0001 and +.0001 height adjustments

The terrain is voxel style, tiled terrain using mesh. I wish to be able to view quiet a distance, the voxel mountains for instance are about 750 unity units away from camera.

Still looking for help on this issue. Fainted dotted lines shredding between my terrain tiles in the background.