Hi Guys,
I am using a Shader by writing a first pass to the Z buffer so that I can get a nice opacity blend off. Everything is great in the unity engine, but when I export the data, I get weird pink shader issues. I have added a video to show you what I mean. The export is the version with issues, and as you can see, running it in unity works fine.
Why is this happening? Does anyone know?
Here is the video:
http://www.filedropper.com/shaderissue
by the way in the code, I use material.SetFloat(“_Alphamult”,2); to adjust the transparency over time
attached the shader in question in the text file
1130048–42765–$ZShader.txt (1.09 KB)
Any Ideas?
Gabe