Hey guys. So, I am working on a game that is point-and-click in a 3D environment. I’m wondering if you guys have a best guess as to what method the game “Zack Wiki” on the wii uses for pathfinding when moving Zack around.
Here is a video example:
You can see at around :55 that the player clicks from the upper level to the lower level, and the character simply “finds” his way there. Initially I would be inclined to think they are using some kind of a way-point system, but there is such fine control when clicking at a destination that I find it unlikely that they created so many way points for navigation.
Can you think of any unity project that has anything similar to this? What would your personal thoughts be on what type of system to use (a*, waypoints, navmesh?) to reproduce this type of player control?
I am going to start trying to learn about pathfinding, but I want to make sure that I am approaching it from the right perspective. Any input would be greatly appreciated.
PS - This is for an iPhone project, would that rule out certain navigation methods due to processor load?