Zbrush exporting textures to unity help??

I was working with Zbrush and ran into a problem. I don’t know how to export the textures and materials that I placed on my 3d models out of Zbrush in a way that Unity can read, and how would I then input the textures back on my model in unity. Thanks for all the help.

You should ask that on the zbrush forums and search for “zbrush materials to textures”. This not Unity issue, but fihuring out the right method in zbrush.

You can export texture from Zbrush with clicking on clone texture (after you have extracted it from polypaint or UVs) and then just clicking export.

You can import ZBrush textures into Unity just like any other textures. I like to use BMP format, one of th few choices ZBrush offers.
Simply plugin your diffuse and normal maps, etc. from ZBrush into your material in Unity.

If you don’t know how to access your textures in Zbrush, it depends on what version you’re using and what type of texturing. Are you polypainting? Are you painting with projection master? These are two totally different texturing tools and have different workflows.

Polypaint Workflow

  1. Polypaint as needed.
  2. Set UV size to 512 or whatever ( it defaults to 2048 )
  3. Create texture from polypaint.
  4. Clone texture.
  5. Over on the texture pallette, flip the picture vertically.
  6. Export into Unity.