Hello all. My biggest love is creating creatures, and especially their fur. However I’m new to Unity. I REALLY like the look of fibers created with fibermesh in Zbrush. I understand they can be exported as curves, but does anyone know the general (I can do my own research if someone points the way) process of getting fibermesh creations in zbrush into Unity to animate with turbulence? Hair, fur, grass, ect.
I’m not against going through Maya or other outside programs/plugins first to optimize this process. I’ve been trying to find the answer for a few days, I’ll be very grateful for any hints or tips. I want to take the furry creatures made in Zbrush, cloth made with Marvelous Designer (used in a recent Unity movie short), and use animations of the base creature made in Maya, with fur/hair/cloth separately relying on gravity and wind physics in Unity.
Any advice or explanations are appreciated, and I hope to contribute to answering other people’s questions as soon as I’m more advanced.