Zelda / Mega Man Room Transition with 4.3 2DTools


Could someone give me some pointers on how one would implement that.
I’ve been using new Unity 2D tutorial and scripting but it all got out of hand!



well, i would try to create a huge level and make the camera focus on part of it (a room for example), then trigger camera move when you collide with some kind of trigger or your character is in specific X\Y position.
use LERP to nicely move the camera to the next room.

hope it help somehow…