I am pretty sure Unity can pull this off but I wanted to know if it can do what is shown at the start of the 2:15 mark and the 3:45 mark.
Basically switching to a fixed camera and back.
Also… is it possible to set up the game like it is in Zelda (having the main overworld then when you get to an area it loads it up?)
Thanks!!!
There’s lots of ways to do this. (Switching cameras is trivial, you can also move cameras around.)
The only thing that’s not easily done in Unity is showing some kind of animation while loading. This is doable, but you basically need to build your scenes from manually loaded pieces rather than just using LoadLevel.
(Someone correct me if I’m wrong!)
hmm ok ho would go about doing this? and what do you mean load level? (noob here :shock: )